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Original Contribution

High-Tech Video Game to Train EMS in Disaster Response

June 2009

     The George Washington University's National EMS Preparedness Initiative (NEMSPI) has produced a high-tech video game-based learning tool to train first responders and EMS providers through simulations of 16 national planning scenarios developed by the Department of Homeland Security.

     Zero Hour: America's Medic poses the challenges responders would face during actual disasters such as earthquakes and chemical, biological and explosive incidents. This lets them practice skills such as triage management and operational management in real time. Players can earn CE credits by playing the game.

     "This is a first-of-its-kind training tool," said Gregg Lord, associate director and senior policy analyst with GWU's Office of Homeland Security. "The game allows the player to review and evaluate themselves and gauge areas that require more skill training." EMS subject-matter experts helped NEMSPI develop the game, which can be downloaded at https://zerohour.nemspi.org. The site has a free demo.

     Proponents say virtual gaming like Zero Hour can represent a great advance in the way first responders are trained. Rather than running large, expensive live-action exercises, jurisdictions can conduct virtual disaster drills as multiplayer games, using the same software repeatedly.

     "We believe it truly is a new day in training, skills development and practice," Lord said. "By creating a realistic and medically accurate environment, it enables first responders to learn and exercise their skills."

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